thelostapp
Jul. 3rd, 2014 02:31 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Player Name: Erina/Luminitrium
Preferred Pronouns?: Either/or. I don't really mind, call me whatever.
Player Contact: aim: br8kspider plurk: luminitrium
Other characters in play? n/a
Character Name: Vriska Serket
Canon: Homestuck
Game Transplant:
Original App: here
Game Summary:
The character becomes sucked into a world, where creepy things and stuff of the imagine lurk. They come by on a train, with no way to go back, and if they should try to head back will simply find themselves where they started. In Ruby City there are a lot of magical things, including a forest, and a church, in which a church is filled with bones. There is someone who watches in the city as well, always knowing what everyone is up to. It is up to the character to figure out what's going on.
How long was your character in Game: Two months.
History of Character in their Game:
Vriska arrives to find that she's in a land of the unknown and also that her friends are just as trapped as she is. At discovering this, she is nevertheless unamused and makes the expected queries as to gain more information about her new environment. She finds herself later on chatting with Tavros, Equius, and Terezi most of the time. She succeeds at annoying Equius at least more than once on one occassion and surprisingly herself as well as Terezi manage to have a heart to heart long enough that they manage to retain their friendship, somewhat. Later on she goes to meet up with Tavros and they have a good heart to heart as well and that is the most of it before she's sucked away.
How did they change from their canon personality wise (Please explain what caused it to happen?)
Vriska opened up a lot more to Terezi and Tavros, because they managed to speak long enough for it to happen, which is something she honestly has a hard time doing in canon. She doesn't really open up easily or at all to anyone besides John at one point. But she decided that in a foreign place where she doesn't know what may happen, why not.
How did they change from their canon physically (Please explain what caused it to happen?):
She didn't change physically, at all.
Powers:
As a troll, she is naturally has more stamina than a human does -- this also applies to areas according to spell and strength. Although she doesn't really exercise herself in the latter category as much, it is still a considerable good amount above average due to her species and her godtier status. Her speed is pretty high, as she can now teleport, and given her title as Thief of Light that is to be expected.
Luck: She reigns over this domain practically, although it is most concentrated through her most trusted weapon...the Fluorite Ocetet. A eight-sided dice with about 16,777,216 possibilities, it is powered by chance (and of course, in other words, fate) and is highly unpredictable, the most fortunate results being disasterous to an intensely strong foe. Each dice is considered unique in their own separate numbers -- a roll does need read "64" but instead "88888888". There are various techniques produced from a roll, and some of which are known appear to be summoning a Musclebeast, causing a Blizzard, summoning a Weasel, allowing the dice to be rolled twice to combine a devastating addition of both rolls into one attack, Dutton, Naptime (presumably causing pplz to nap), and Gulliotine. The Gulliotine de la Marquise is designed to behead her opponent, even fitting to the size necessary for the target.
Mind Control/Telepathy: She utilizes this technique resourcefully, as she can use it to put someone to nap, control them, or communicate with them via thoughts. It works on trolls, especially with those with weak wills and those with an intense will like Terezi there is no ability to influence very well. It is unknown how well the scope of her abilities works on humans, but she is seen able to put them asleep from a whole universe away. She can presumably talk to them from afar too, via this ability.
Possessions: Sylladex, clothes, fluorite octet (her weapon).
Please provide three samples from your previous game, at least one will have to be third person with context:
Sample One: here
Sample Two: here
Sample Three: here (third person)
Notes: In the original app, they didn't require a personality to be written up. Just in case you even desired one, I wrote one up myself here:
A troll, one of noble blue blood, who has been commonly known by her friends mostly for her bitchiness that could be summed up by these words 'bluh bluh huge bitch' and everyone would know who exactly you were talking about. Even if it happens to be just one part of her personality, it certainly is a part of her that will have a hard time disappearing. She is someone who would complain about anything ever if it annoys her, and if she finds a situation boring she wouldn't hesitate to complain there. In fact, she may even take it a step further and try to make it a little more exciting -- usually by being antagonistic in her own insufferable ways. Fortunately, it seems she may be less likely to use her other method -- mind control -- to manipulate her way to get what she wants. Doesn't mean that she would not consider it in less than a second and actually go along with the idea.
She also loves to roleplay, although her "characters" that she has "invented" just for this -- Marquis Spinneret Mindfang (based on her ancestor) and her spidersona -- appear to be less than joyful to interact with her (if not somehow worse).
Vriska happens to be someone who would always like to have the situation go the way she wanted, and if it doesn't she can be prone to acting out on her feelings of disappointment. Needless to say this happens to include lots of yelling and possible acts of violence (immaturity abounds, everyone when this one doesn't get her way!). Not to mention that she is the type who you would refer to as being "sly" although not in the way you think she would be. She is capable of making plans up on the fly, although her manipulation prowess relies actually more on her own efforts than one would usually think (since she usually does this via mind control). In a way, this could be a way of saying she does at least possess a good amount of strategic skill (or rather resourcefulness).
She can be pretty dead-set on achieving her goals when she sets them, placing her best efforts into them to make sure she succeeds. Her determination is almost neverending in this retrospect and it would be hard to dissuade her from continuing forth when she has it in her mind to win. After all, if there is one thing Vriska likes the most it is being a winner. Like that desire, her confidence, or rather arrogance is deeper than the indian ocean, and where at least half of the bitchiness comes from. Then again, it isn't something that isn't without substance -- she did happen to achieve all of the levels. All of them.
Underneath her abrasive, confident, spiderbitch exterior happens to be where her much more vulnerable side lies. It is one of which hasn't been seen yet except when she explodes at someone (Kanaya) once for simply helping her. It is the interior that houses her myriad of insecurity about herself is allowed to fester where no one else could see it, being the main drive behind most of her hideous actions besides the ones that were necessary. She happens to also be shown to be capable of having 'guilt' after her killing of Tavros, something that was once thought to be impossible to exist within the bosom of such a bitch. Then there is the fact that she can also be willing to help someone she genuinely cares about, although however she goes about doing that can appear that she is just being antagonistic depending on who she is helping and how she feels about them. She also considered stopping Jack (demon with first guardian (omnipotent) powers (mostly space-time warping)) a higher priority she considered to be than her
life.
There is another thing to note about Vriska, however. For all of her antics where she is shown to be quite paranoid (a result of being raised in a society where backstabbings and deaths were common) and distrustful of others, she has shown the ability to place a remarkable show of trust in other people. Whether it had been Tavros, of whom she had trusted to somehow become something he was not to the point where she believed he would kill her, or John. In the latter's case, she has gone beyond the impossible and shared most of her deep feelings with him that she hasn't with likely no one else. Besides helping him, of course. Lastly, with Terezi, when she had decided to show her back to her.
As a note for small eccentricities, Vriska has a thing for breaking 8-balls that are commonly used for fortune telling. She tends to stress her words to eight syllables sometimes and type her b's as 8's when she is on a computer -- apparently she also talks the same way she types. Her fascination with the number 8 probably has to do with one of her eyes having eight pupils, not to mention her spider lusus.
Preferred Pronouns?: Either/or. I don't really mind, call me whatever.
Player Contact: aim: br8kspider plurk: luminitrium
Other characters in play? n/a
Character Name: Vriska Serket
Canon: Homestuck
Game Transplant:
Original App: here
Game Summary:
The character becomes sucked into a world, where creepy things and stuff of the imagine lurk. They come by on a train, with no way to go back, and if they should try to head back will simply find themselves where they started. In Ruby City there are a lot of magical things, including a forest, and a church, in which a church is filled with bones. There is someone who watches in the city as well, always knowing what everyone is up to. It is up to the character to figure out what's going on.
How long was your character in Game: Two months.
History of Character in their Game:
Vriska arrives to find that she's in a land of the unknown and also that her friends are just as trapped as she is. At discovering this, she is nevertheless unamused and makes the expected queries as to gain more information about her new environment. She finds herself later on chatting with Tavros, Equius, and Terezi most of the time. She succeeds at annoying Equius at least more than once on one occassion and surprisingly herself as well as Terezi manage to have a heart to heart long enough that they manage to retain their friendship, somewhat. Later on she goes to meet up with Tavros and they have a good heart to heart as well and that is the most of it before she's sucked away.
How did they change from their canon personality wise (Please explain what caused it to happen?)
Vriska opened up a lot more to Terezi and Tavros, because they managed to speak long enough for it to happen, which is something she honestly has a hard time doing in canon. She doesn't really open up easily or at all to anyone besides John at one point. But she decided that in a foreign place where she doesn't know what may happen, why not.
How did they change from their canon physically (Please explain what caused it to happen?):
She didn't change physically, at all.
Powers:
As a troll, she is naturally has more stamina than a human does -- this also applies to areas according to spell and strength. Although she doesn't really exercise herself in the latter category as much, it is still a considerable good amount above average due to her species and her godtier status. Her speed is pretty high, as she can now teleport, and given her title as Thief of Light that is to be expected.
Luck: She reigns over this domain practically, although it is most concentrated through her most trusted weapon...the Fluorite Ocetet. A eight-sided dice with about 16,777,216 possibilities, it is powered by chance (and of course, in other words, fate) and is highly unpredictable, the most fortunate results being disasterous to an intensely strong foe. Each dice is considered unique in their own separate numbers -- a roll does need read "64" but instead "88888888". There are various techniques produced from a roll, and some of which are known appear to be summoning a Musclebeast, causing a Blizzard, summoning a Weasel, allowing the dice to be rolled twice to combine a devastating addition of both rolls into one attack, Dutton, Naptime (presumably causing pplz to nap), and Gulliotine. The Gulliotine de la Marquise is designed to behead her opponent, even fitting to the size necessary for the target.
Mind Control/Telepathy: She utilizes this technique resourcefully, as she can use it to put someone to nap, control them, or communicate with them via thoughts. It works on trolls, especially with those with weak wills and those with an intense will like Terezi there is no ability to influence very well. It is unknown how well the scope of her abilities works on humans, but she is seen able to put them asleep from a whole universe away. She can presumably talk to them from afar too, via this ability.
Possessions: Sylladex, clothes, fluorite octet (her weapon).
Please provide three samples from your previous game, at least one will have to be third person with context:
Sample One: here
Sample Two: here
Sample Three: here (third person)
Notes: In the original app, they didn't require a personality to be written up. Just in case you even desired one, I wrote one up myself here:
A troll, one of noble blue blood, who has been commonly known by her friends mostly for her bitchiness that could be summed up by these words 'bluh bluh huge bitch' and everyone would know who exactly you were talking about. Even if it happens to be just one part of her personality, it certainly is a part of her that will have a hard time disappearing. She is someone who would complain about anything ever if it annoys her, and if she finds a situation boring she wouldn't hesitate to complain there. In fact, she may even take it a step further and try to make it a little more exciting -- usually by being antagonistic in her own insufferable ways. Fortunately, it seems she may be less likely to use her other method -- mind control -- to manipulate her way to get what she wants. Doesn't mean that she would not consider it in less than a second and actually go along with the idea.
She also loves to roleplay, although her "characters" that she has "invented" just for this -- Marquis Spinneret Mindfang (based on her ancestor) and her spidersona -- appear to be less than joyful to interact with her (if not somehow worse).
Vriska happens to be someone who would always like to have the situation go the way she wanted, and if it doesn't she can be prone to acting out on her feelings of disappointment. Needless to say this happens to include lots of yelling and possible acts of violence (immaturity abounds, everyone when this one doesn't get her way!). Not to mention that she is the type who you would refer to as being "sly" although not in the way you think she would be. She is capable of making plans up on the fly, although her manipulation prowess relies actually more on her own efforts than one would usually think (since she usually does this via mind control). In a way, this could be a way of saying she does at least possess a good amount of strategic skill (or rather resourcefulness).
She can be pretty dead-set on achieving her goals when she sets them, placing her best efforts into them to make sure she succeeds. Her determination is almost neverending in this retrospect and it would be hard to dissuade her from continuing forth when she has it in her mind to win. After all, if there is one thing Vriska likes the most it is being a winner. Like that desire, her confidence, or rather arrogance is deeper than the indian ocean, and where at least half of the bitchiness comes from. Then again, it isn't something that isn't without substance -- she did happen to achieve all of the levels. All of them.
Underneath her abrasive, confident, spiderbitch exterior happens to be where her much more vulnerable side lies. It is one of which hasn't been seen yet except when she explodes at someone (Kanaya) once for simply helping her. It is the interior that houses her myriad of insecurity about herself is allowed to fester where no one else could see it, being the main drive behind most of her hideous actions besides the ones that were necessary. She happens to also be shown to be capable of having 'guilt' after her killing of Tavros, something that was once thought to be impossible to exist within the bosom of such a bitch. Then there is the fact that she can also be willing to help someone she genuinely cares about, although however she goes about doing that can appear that she is just being antagonistic depending on who she is helping and how she feels about them. She also considered stopping Jack (demon with first guardian (omnipotent) powers (mostly space-time warping)) a higher priority she considered to be than her
life.
There is another thing to note about Vriska, however. For all of her antics where she is shown to be quite paranoid (a result of being raised in a society where backstabbings and deaths were common) and distrustful of others, she has shown the ability to place a remarkable show of trust in other people. Whether it had been Tavros, of whom she had trusted to somehow become something he was not to the point where she believed he would kill her, or John. In the latter's case, she has gone beyond the impossible and shared most of her deep feelings with him that she hasn't with likely no one else. Besides helping him, of course. Lastly, with Terezi, when she had decided to show her back to her.
As a note for small eccentricities, Vriska has a thing for breaking 8-balls that are commonly used for fortune telling. She tends to stress her words to eight syllables sometimes and type her b's as 8's when she is on a computer -- apparently she also talks the same way she types. Her fascination with the number 8 probably has to do with one of her eyes having eight pupils, not to mention her spider lusus.